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Monster hunter stories switch
Monster hunter stories switch








monster hunter stories switch monster hunter stories switch

If you need a lot of side quests, Stories 2 delivers in spades. Some monsters even come with “wild card” abilities that can be any color or icon. Each monster has nine slots to use, and the abilities have their own icon and color, so aligning three of the same icon or color creates a “bingo” that increases the effectiveness of an element or attack type.

monster hunter stories switch

Duplicate monsters can be released, though it may be better to hold onto them early on because of the ability to use the “Rite of Channeling” to pass on abilities to the ones you’re using. The party is built by finding eggs in the environment and them returning to a town’s “Stables” to have them hatched: the dens that contain the eggs have random maps and appearances, but you can use items and equipment that force monsters to “retreat” and create a quick den with a forced egg at the end. Two nice quality of life features are the ability to kill a fight on the spot if you’re guaranteed to win it (also awarding maximum points that determine item drops), and since you can have a party of five monsters, those that are lower leveled get an experience bump up to a 500% boost. During the story and optionally online, you can have a fight against another Rider where the first to take three hearts wins the match. The Battle Buddy and any monsters they have share a separate count. There is a “lives” system measured by hearts as in Monster Hunter proper, if you or the monster combine to lose three hearts, you return to the last village visited. Successfully using the weapon triangle increases the kinship a bit, and if two party members have triangle advantage on the same enemy they perform a double-team move that skips an enemy action and does big damage.

monster hunter stories switch

Riders can also attack, and if the “Kinship” gauge is high enough, they can request their monster do a special move: otherwise the monster and any of the rotating party members known as “Battle Buddies” act independently. There is both a weapon triangle based on attack types-speed beats power, technical beats speed, power beats technical-and monsters also take additional or reduced damage depending on the type of weapon the hunter uses (bladed, blunt, or piercing). The created character does scream during combat, but they’re otherwise silent, which requires the returning Palico Navirou to speak for you-and I’m not sure if it’s his voice or the lines, but I found myself skipping through his all-too-frequent dialogue.Īny Monster Hunter worth its salt has quality combat, and Stories 2 does a fine job of adapting to turn-based combat. Early on, all of the Rathalos have disappeared, including one who is the guardian of Hakolo Island, but your rider receives a Rathalos egg and then has to hatch and tame a Rathalos while not simultaneously causing it to go feral and destroy the known world. After creating a character, they appear on the tropical Hakolo Island and quickly become a “Rider:” a person who protects their home from out of control monsters by taming them. The second Stories contains a lot of references to the first, but as someone who was burned out on Monster Hunter in 2017, I still found the plot easy to follow. Now that it’s on a system of record, and Monster Hunter has broken out into the mainstream outside Japan, Monster Hunter Stories 2 is a fuller realization of what was originally intended for this spinoff series.

#Monster hunter stories switch crack#

Capcom took a crack at the genre in 2017 with Monster Hunter Stories for 3DS, which seemed like a fun effort but wasn’t going to be a breakout hit as a post-Switch 3DS game. After the runaway sales success of Pokemon Sword and Shield, two years is about the right amount of time for the monster handling titles to start pouring in on the Switch.










Monster hunter stories switch